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More Than Fun and Games

by Andi Atchison on May 30, 2018

Gamification is a fun trend in education right now. Educational digital learning games are popping up everywhere, and students are loving them. Connecting gaming with learning can engage students in a new way while motivating them in the classroom.

You may find yourself curious about what goes into digital learning game design and asking yourself, “Is this game teaching my students what they need to know?”

Recent findings show that digital learning games are doing what they need to do: engage and teach. Research for gamification and its design is relatively new to the educational scene, but it is expanding every day.

“When educational game designers practice principles of embedded game design to curate meaningful learning experiences for students, educational games start to realize their potential,” said Natalie Masters, education game designer.

Masters is the Curriculum Manager for Middle School ELAR at Istation, where she is the product owner of Timeless Tales 2.0: NexLevel (TT 2.0). This middle school product is the next generation in game-based reading instruction. TT 2.0 is designed to maximize student agency and provide authentic learning experiences by offering branching narratives, relatable characters and environments, an adaptive arcade, and an engaging overall game narrative, all deeply rooted in and aligned to the standards.

Read Masters’ full article “More Than Fun and Games”and explore the educational game design behind TT 2.0. Find her story in Istation’s interactive middle school e-brochure, downloadable here:

Click here to  read the article

Topics: Middle School

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